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Imperial 2030: Expansion for Imperial

Product no.: 9955

In stock

19.80
Price incl. VAT, plus shipping costs
Delivery weight: 1,026 g


Imperial 2030: 2 – 6 players, playing time 120 – 180 minutes, age 12+, english materials included
Designer: Mac Gerdts

To play the game you will need the wooden pieces and banknotes from Imperial.

Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again!

Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition.

Imperial is a varied strategy game without the luck of dice or cards.

 

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La Granja

Product no.: 9720

Still in stock

44.80
Price incl. VAT, plus shipping costs
Delivery weight: 1,240 g


1 - 4 player, playing time 120 minutes, age 12+
Designer: Andreas Odendahl & Michael Keller

Only german materials included

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Concordia
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Antike II

Product no.: 9900 Notify on availability
44.80
Price incl. VAT, plus shipping costs
Delivery weight: 2,005 g

Antike II: 3 – 6 players, playing time 90 – 120 minutes, age 12+, english materials included
Designer: Mac Gerdts

Mighty ancient empires arise: 

They sail the seas, found new cities, erect glorious temples, and develop new technologies. But territories and resources are limited, and soon after their peaceful coexistence threatens to change to military conflict. Who can manage their state affairs best?  And who leads their legions and fleets with strategic genius to victory? The answer lies in your hands.

Antike II is a challenging rivalry for 3 - 6 players 12 years old and up. Ancient history comes alive with two scenarios – Mare Nostrum and Orient – playable in about 90 to 120 minutes.

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Antike II Upgrade Kit

Product no.: 99021

In stock

19.80
Price incl. VAT, plus shipping costs
Delivery weight: 1,220 g


Antike II Upgrade Kit: 3 - 6 players, playing time 90 minutes, age 12+, english materials included
Designer: Mac Gerdts

To play the game you will need the wooden pieces from Antike.

This upgrade kit contains the game material and game board to upgrade your copy of Antike to the new version.

 

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Rewards Antike


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Antike Duellum

Product no.: 9706

Next Date of Production ca. October 2023.

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29.80
Price incl. VAT, plus shipping costs
Delivery weight: 1,102 g

Antike Duellum: 2 players, playing time 60 - 90 minutes, age 12+, english materials included
Designer: Mac Gerdts

Two mighty ancient empires arise:
They sail the seas, found new cities, erect glorious temples, and develop new technologies. But territories and resources are limited, and soon after their peaceful coexistence threatens to change to military conflict. Who can manage their state affairs best? Who is able to use the fortune of events for their people best? And who leads their legions and fleets with strategic genius to victory? The answer lies in your hands.
Antike Duellum is a challenging rivalry for 2 players 13 years old and up. Ancient history comes alive with two scenarios – Rome versus Carthage and Persia versus Greece – playable in about 60 to 90 minutes. The accessible rules of the strategy game Antike (winner of the Deutscher Spielepreis 2006 bronze prize) were modified to perfectly suit a 2 player game. In particular, there are 25 new event cards that each have to be used in the right moment – and they guarantee that no two sessions of Antike Duellum are alike.

 

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Antike II
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Imperial 2030

Product no.: 9702

In stock

44.80
Price incl. VAT, plus shipping costs
Delivery weight: 1,850 g


Imperial 2030: 2 - 6 players, playing time 120-180 minutes, age 12+, english materials included
Designer: Mac Gerdts

The world in the year 2030. The six powers (USA, Europe, Russia, China, India, and Brazil) develop their industrial basis and build up armies and fleets. They fight over control of neutral land and sea areas in order to become the most powerful nation worldwide.

In this game it is not the players who take turns, but the six powers, one after another. The players are just internationally operating investors who act in the background. By giving money to the six powers, which all have their own treasuries, the players influence the politics. The biggest investor in each nation gains control of that nation's government and decides what the nation will do. As control of a government can change with each new investment, players may control several governments at the same time. As investors, players should not get too attached to their preferred nation, but rather focus on where their investments have the best rates of return. Essentially the game is about money, and not about military domination!

Imperial 2030 was released at Essen 2009 by PD-Games and Rio Grande Games and is based on the rules of Imperial. The new features:
- new wooden bits
- the Swiss Bank
- a new 30 million bond to invest in
- more neutral territory, generating higher taxation
- fewer home provinces
- control of canals (Panama and Suez).

 

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The Princes of Machu Picchu

Product no.: 9701

In stock

44.80
Price incl. VAT, plus shipping costs
Delivery weight: 1,670 g


The princes of Machu Picchu:
2 - 5 players, playing time 60 - 90 minutes, age 12+, english materials included
Designer: Mac Gerdts

When the Spaniards conquered the Incan Empire, only a few princes managed to flee into the mountains. Well-hidden high above the river Urabumba is a place the Spanish would never discover: The lost city of Machu Picchu. But beware! Is there a traitor among the princes, ready to reveal the location of the secret city to the Spaniards?

Each player represents an Incan prince, whose workers will grow corn, feed llamas, plant coca, and manufacture ceramics and cloth. They try to engage Priests of the Condor, Priests of the Puma, and Virgins of the Sun. The game can end in 2 different ways:

  1. either the Incans win by activating all priests and virgins in time,
  2. or the Spaniards win when they discover Machu Picchu.

With an Incan victory, the prince who made the wisest sacrifices to the gods will win. With a Spanish victory, the princes who accumulated the most gold will get a multiplier to their score... but it may not be enough to win the game.

Players choose their actions by walking around with their prince on the city map.

 

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Hamburgum

Product no.: 9902

Not available at the moment.

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42.80
Price incl. VAT, plus shipping costs
Delivery weight: 2,000 g

Hamburgum: 2 - 5 players, playing time 75 - 90 minutes, age 12+, english materials included
Designer: Mac Gerdts

Hamburg in the 17th century! Mighty walls protect the city against the devastations of the Thirty Years War. Thanks to Protestant refugees, Hamburg has become the biggest and most prosperous city in Germany. From far away, the skyline shows the steeples of huge churches and the masts of mighty trade ships displaying the citizens' pride and prosperity.

In Hamburgum, players guide the families of Hamburg in the pursuit of wealth and prestige. They produce beer, sugar, and cloth and ship these goods overseas. They compete over the best sites for their buildings and the best berths for their ships in the harbor. Ultimately, they vie for the most prestigious church donations, because neither gold nor goods but only prestige decides the final outcome.

 

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Antverpia (Expansion for Hamburgum)

Product no.: 9910

In stock

19.80
Price incl. VAT, plus shipping costs
Delivery weight: 710 g


Antverpia: 2 - 5 players, playing time 75 - 90 minutes, age 12+, english materials included
Designer: Mac Gerdts

Players represent wealthy families in one of the most thriving European cities of the 16th century: Antverpia (=Antwerp in Belgium). They gain wealth by shipping sugar, cloth and beer overseas, construct new buildings, and help building the 6 most important churches of the city by granting donations to them. But it is not the wealthiest family who will win the game, instead it will be the family who has donated most wisely to the churches.
This expansion of the game Hamburgum offers not only a different map with a new allocation of buildings, but also different rules for the donations and visiting the church space on the rondel. Other than in original Hamburgum, church districts do not exist, all donations have to be taken in a certain order, a church tax is implemented on the rondel, and ships give more victory points. The board uses historical views taken from original maps of the 16th century and is printed from both sides: Antverpia on the one side, and a new map of Hamburgum on the other.
New and beautifully illustrated church donations will come with the expansion, printed on thick cardboard. Other than that, the game material from Hamburgum should be used (real bricks, metal bells, coins etc.).

To play Antverpia you will need Hamburgum

 

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Navegador Game Stones

Product no.: 9823

In stock

2.90
Price incl. VAT, plus shipping costs
Delivery weight: 30 g


Navegador Player Colours in purple, pink, white and orange.

1 bag for 2,90€, all four Colours together for 10,-€.
Order from 1 bag, please specify which Colour.

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